
THE JINX CHRONICLES
Some heroes aren’t trying to save the world.


// WARNING: attitude levels exceeding protocol
AT SEVENTEEN, Jinx is doing a monumental job of stirring up trouble.
As the first and only Zen-VR reject, she’s basically obligated to poke holes in the system that deemed her defective.But when the VR crashes—trapping the one person she’d absolutely go to war for—she shifts her chaos into something almost heroic.
Almost.
Flux-slags, glitch-voids, boss-level thugs—it’s all lining up to be a massive pain in the goochute.
Luckily, she’s got ... what, a few hours? Plenty of time before the universe unravels.
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$14.99 paperback / $4.99 digital
// CRITICAL ALERT: universe flagged as highly sus
AT EIGHTEEN, Jinx is still: an impulsive superpowered menace, juggling glitchy powers, tracking shady mercenaries, infuriating every food bot in a ten-galaxy radius, and ... keeping Laris alive by sheer force of will.
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What’s changed?
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Nothing—unless you count Hadu’s zen-fueled “classes” (aka torture), or DeeDee hijacking her sim games for funsies.
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Good thing she’s got Jacob, Claire, and enough kravé to fuel a particle accelerator.
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$14.99 paperback / $4.99 digital










